// Software developer crafting clean,
purposeful software — from raw idea to innovation.
I’m a software developer who treats code like both a tool and a canvas. I build apps, games, and automation systems, whether they’re running on-chain, in a browser, or a software application.
My work moves across game dev, UI architecture, cloud backends, and smart contracts. But the thread that ties it all together is renovation: I take familiar systems, strip them down, and rebuild them with fewer assumptions. Sometimes that means rewriting a game mechanic. Sometimes it means redesigning a bot’s decision flow. Always it means making the thing clearer, faster, or more honest.
I’m drawn to the indie ethos | small teams, strong visions, and work that doesn’t need a marketing budget to be felt. I build things that quietly raise the bar.
A 2D indie educational video game that brings the concept of the original game, which is a classic word-guessing game usually played with pen and paper, behind the screen.
A decentralized prediction market for campus life — built on Monad.
Open to part-time roles, freelance contracts,
and interesting collaborations.